#ifndef PICROSS_SOLUTIONS_H
#define PICROSS_SOLUTIONS_H

#include "bn_array.h"

#define PUZZLE_COUNT 12

namespace puzzle
{

/*constexpr bn::array<char, 18> Nature_4LClover =
{
    0xE0, 0x00, 0x1F, 0xF0, 0x01, 0x67,
    0xAE, 0xFF, 0xFD, 0xAF, 0x77, 0x47,
    0x76, 0x83, 0x2F, 0xF8, 0x04, 0x43
};

constexpr bn::array<char, 18> Nature_Flower =
{
    0x60, 0x00, 0x09, 0xfe, 0x17, 0x8f,
    0xf1, 0xe8, 0x70, 0x08, 0x01, 0x0f,
    0x6e, 0x17, 0x86, 0xf1, 0xf8, 0xf6
};

constexpr bn::array<char, 18> Nature_Lagomorph =
{
    0x07, 0x9e, 0x90, 0x91, 0x28, 0x49,
    0x94, 0x82, 0x16, 0x04, 0xa2, 0x50,
    0x09, 0x99, 0x96, 0x02, 0xc4, 0x3f
};


constexpr bn::array<char, 18> Kanji_Cat =
{
    0xbe, 0x5b, 0x01, 0xbb, 0x3b, 0xff,
    0x15, 0x70, 0x6d, 0xd3, 0x36, 0x01,
    0xd5, 0x76, 0x6d, 0x17, 0x90, 0x7d
};

constexpr bn::array<char, 18> Kanji_Congrats =
{
    0x77, 0x10, 0x74, 0x5f, 0xf7, 0x76,
    0x67, 0x30, 0xfd, 0xd5, 0x7a, 0xaf,
    0xf7, 0x7a, 0xb7, 0x77, 0x7b, 0x3b
};

constexpr bn::array<char, 18> Kanji_Flower =
{
    0x08, 0x81, 0x10, 0xfe, 0x87, 0x10,
    0x50, 0x80, 0x24, 0x48, 0xc2, 0x14,
    0xca, 0x80, 0x06, 0x48, 0x84, 0x3c
};


constexpr bn::array<char, 18> Portrait_Nyra =
{
    0xff, 0x77, 0x6c, 0x07, 0xbc, 0xd9,
    0x15, 0x1d, 0xd1, 0x02, 0x1c, 0x46,
    0x23, 0xf2, 0x18, 0xff, 0xf0, 0x78
};

constexpr bn::array<char, 18> Portrait_Tooru =
{
    0xff, 0x3f, 0xe3, 0x01, 0x7c, 0xdc,
    0x29, 0xd6, 0x2b, 0xad, 0x7a, 0x5c,
    0x19, 0x26, 0xb0, 0xfc, 0x0d, 0x1e
};

constexpr bn::array<char, 18> Portrait_Yuuji =
{
    0x00, 0xa8, 0xaa, 0x55, 0xeb, 0xec,
    0x8a, 0xaa, 0x88, 0x02, 0xa8, 0x63,
    0x04, 0x83, 0x1f, 0x30, 0xf3, 0xde
};

constexpr bn::array<char, 18> Portrait_Steph =
{
    0xd7, 0x3d, 0x80, 0x3b, 0xbb, 0x91,
    0x02, 0x48, 0x80, 0x00, 0x38, 0x96,
    0x07, 0xec, 0xf1, 0x9d, 0xc9, 0x27
};


constexpr bn::array<char, 18> Things_Gameboy =
{
    0xfc, 0x43, 0x20, 0xf4, 0x42, 0x2f,
    0xf4, 0x42, 0x20, 0x14, 0xc2, 0x33,
    0x94, 0x42, 0x20, 0xf4, 0xc2, 0x1f
};

constexpr bn::array<char, 18> Things_Giftbox =
{
    0x94, 0xe2, 0x76, 0x99, 0xf9, 0xff,
    0x91, 0x18, 0x89, 0xff, 0x2f, 0x49,
    0x92, 0x24, 0x49, 0x92, 0xe4, 0x7f
};

constexpr bn::array<char, 18> Things_Notepad =
{
    0xfc, 0xef, 0xff, 0x02, 0x7c, 0xdf,
    0xf2, 0x7d, 0xdf, 0x02, 0x7c, 0xc0,
    0xf2, 0x7d, 0xc0, 0x02, 0xec, 0x7f
};

constexpr bn::array<char, 18> Things_Chair =
{
    0x30, 0x00, 0x1f, 0xf0, 0x01, 0x1d,
    0x10, 0xc1, 0x1f, 0xfe, 0xe1, 0x1f,
    0x7a, 0x21, 0x12, 0x22, 0x01, 0x02
};

constexpr bn::array<char, 18> Things_Key =
{
    0xc7, 0x3f, 0xf2, 0x4d, 0xcf, 0xf4,
    0x80, 0x2f, 0xf4, 0x8d, 0x1e, 0xd3,
    0x7f, 0xfa, 0x4b, 0x5f, 0xf8, 0xd3
};


constexpr bn::array<char, 18> StoryMode_Phone =
{
    0x9e, 0x70, 0x1b, 0x2b, 0x7f, 0x2b,
    0x5d, 0x25, 0xb6, 0xc2, 0x45, 0xf6,
    0xa4, 0x82, 0x76, 0xf0, 0x09, 0x8c
};

static bn::array<char, 18> Custom = {0};

static bn::array<int, 5> test32b = {0};

constexpr bn::array<bn::array<char, 18> const&, PUZZLE_COUNT> puzzle_array =
{
    Things_Gameboy, Things_Giftbox, Things_Notepad,
    Nature_4LClover, Nature_Flower, Nature_Lagomorph,
    Kanji_Congrats, Kanji_Cat, Kanji_Flower,
    Portrait_Nyra, Portrait_Tooru, Portrait_Yuuji
};
}*/

constexpr bn::array<bool, 144> Kanji_Cat =
    {
        0,1,1,1,1,1,0,1,1,1,0,1,
        1,0,1,0,1,0,0,0,0,0,0,0,
        1,1,0,1,1,1,0,1,1,1,0,1,
        1,1,0,0,1,1,1,1,1,1,1,1,
        1,0,1,0,1,0,0,0,0,0,0,0,
        1,1,1,0,1,0,1,1,0,1,1,0,
        1,1,0,0,1,0,1,1,0,1,1,0,
        1,1,0,0,1,0,0,0,0,0,0,0,
        1,0,1,0,1,0,1,1,0,1,1,0,
        1,1,1,0,1,0,1,1,0,1,1,0,
        1,1,1,0,1,0,0,0,0,0,0,0,
        1,0,0,1,1,0,1,1,1,1,1,0
    };
constexpr bn::array<bool, 144> Kanji_Congrats =
    {
        1,1,1,0,1,1,1,0,0,0,0,0,
        1,0,0,0,0,0,1,0,1,1,1,0,
        1,1,1,1,1,0,1,0,1,1,1,0,
        1,1,1,1,0,1,1,0,1,1,1,0,
        1,1,1,0,0,1,1,0,0,0,0,0,
        1,1,0,0,1,0,1,1,1,1,1,1,
        1,0,1,0,1,0,1,1,0,1,0,1,
        1,1,1,0,1,1,1,1,0,1,0,1,
        1,1,1,0,1,1,1,1,0,1,0,1,
        1,1,1,0,1,1,1,0,1,1,0,1,
        1,1,1,0,1,1,1,0,1,1,0,1,
        1,1,1,0,1,1,0,1,1,1,0,0
    };
constexpr bn::array<bool, 144> Kanji_Flower =
    {
        0,0,0,1,0,0,0,0,1,0,0,0,
        0,0,0,1,0,0,0,0,1,0,0,0,
        0,1,1,1,1,1,1,1,1,1,1,0,
        0,0,0,1,0,0,0,0,1,0,0,0,
        0,0,0,0,1,0,1,0,0,0,0,0,
        0,0,0,1,0,0,1,0,0,1,0,0,
        0,0,0,1,0,0,1,0,0,1,0,0,
        0,0,1,1,0,0,1,0,1,0,0,0,
        0,1,0,1,0,0,1,1,0,0,0,0,
        0,0,0,1,0,1,1,0,0,0,0,0,
        0,0,0,1,0,0,1,0,0,0,1,0,
        0,0,0,1,0,0,1,1,1,1,0,0
    };
constexpr bn::array<bool, 144> Writing_Hi
    {
        0, 1, 1, 0, 0, 0, 0, 1,
        0, 0, 0, 0, 1, 1, 1, 1,
        0, 0, 0, 1, 0, 0, 0, 0,
        1, 0, 1, 1, 0, 0, 1, 1,
        0, 0, 0, 0, 1, 0, 0, 1,
        0, 0, 1, 1, 0, 1, 1, 0,
        1, 0, 0, 1, 0, 0, 1, 1,
        0, 1, 1, 0, 1, 1, 0, 1,
        1, 1, 1, 0, 0, 0, 0, 0,
        0, 0, 0, 1, 1, 1, 1, 0,
        0, 1, 0, 0, 0, 0, 1, 1,
        0, 0, 1, 0, 0, 1, 0, 0,
        0, 0, 1, 1, 0, 1, 1, 0,
        1, 1, 0, 0, 1, 0, 1, 0,
        0, 1, 1, 0, 1, 0, 0, 0,
        1, 1, 1, 0, 0, 1, 0, 0,
        1, 1, 0, 1, 1, 1, 0, 0,
        0, 1, 0, 0, 0, 1, 1, 0
    };
constexpr bn::array<bool, 144> Symbol_Clef
    {
        0, 0, 0, 0, 0, 1, 1, 0,
        0, 0, 0, 0, 0, 0, 0, 0,
        0, 1, 0, 1, 0, 0, 0, 0,
        1, 1, 1, 1, 0, 1, 0, 1,
        0, 1, 1, 1, 1, 1, 0, 0,
        0, 1, 1, 0, 0, 0, 0, 0,
        1, 1, 1, 1, 1, 0, 1, 0,
        1, 0, 1, 1, 1, 1, 0, 0,
        0, 1, 0, 1, 0, 1, 0, 0,
        1, 1, 1, 0, 1, 0, 1, 1,
        0, 1, 0, 1, 1, 1, 0, 0,
        1, 0, 0, 1, 1, 0, 0, 0,
        1, 1, 1, 1, 0, 1, 1, 1,
        1, 0, 1, 1, 1, 1, 0, 0,
        0, 0, 0, 0, 1, 0, 0, 0,
        1, 1, 1, 1, 0, 1, 0, 0,
        1, 0, 1, 1, 0, 0, 0, 0,
        0, 0, 1, 1, 0, 0, 0, 0
    };

constexpr bn::array<bool, 144> Nature_4LClover =
    {
        0,0,0,0,0,1,1,1,0,0,0,0,
        0,0,0,0,1,1,1,1,1,0,0,0,
        0,0,0,0,1,1,1,1,1,0,0,0,
        0,0,0,0,1,1,1,0,0,1,1,0,
        0,1,1,1,0,1,0,1,1,1,1,1,
        1,1,1,1,1,0,1,1,1,1,1,1,
        1,1,1,1,0,1,0,1,1,1,1,0,
        1,1,1,0,1,1,1,0,0,0,1,0,
        0,1,1,0,1,1,1,0,1,1,0,0,
        0,0,0,1,1,1,1,1,0,1,0,0,
        0,0,0,1,1,1,1,1,0,0,1,0,
        0,0,0,0,1,1,0,0,0,0,1,0
    };
constexpr bn::array<bool, 144> Nature_Flower =
    {
        0,0,0,0,0,1,1,0,0,0,0,0,
        0,0,0,0,1,0,0,1,0,0,0,0,
        0,1,1,1,1,1,1,1,1,1,1,0,
        1,0,0,0,1,1,1,1,0,0,0,1,
        1,0,0,0,1,1,1,1,0,0,0,1,
        0,1,1,1,0,0,0,0,1,1,1,0,
        0,0,0,1,0,0,0,0,1,0,0,0,
        0,0,0,0,1,1,1,1,0,0,0,0,
        0,1,1,1,0,1,1,0,1,1,1,0,
        1,0,0,0,0,1,1,0,0,0,0,1,
        1,0,0,0,1,1,1,1,0,0,0,1,
        1,1,1,1,0,1,1,0,1,1,1,1
    };
constexpr bn::array<bool, 144> Nature_Lagomorph =
    {
        1,1,1,0,0,0,0,0,0,1,1,1,
        1,0,0,1,0,0,0,0,1,0,0,1,
        1,0,0,0,1,0,0,1,0,0,0,1,
        0,1,0,0,1,0,0,1,0,0,1,0,
        0,0,1,0,1,0,0,1,0,1,0,0,
        0,0,0,1,0,1,1,0,1,0,0,0,
        0,0,1,0,0,0,0,0,0,1,0,0,
        0,1,0,1,0,0,0,0,1,0,1,0,
        1,0,0,1,0,0,0,0,1,0,0,1,
        1,0,0,1,0,1,1,0,1,0,0,1,
        0,1,0,0,0,0,0,0,0,0,1,0,
        0,0,1,1,1,1,1,1,1,1,0,0
    };
constexpr bn::array<bool, 144> Nature_Duck
    {
        1, 1, 1, 0, 0, 0, 1, 1,
        1, 1, 1, 1, 1, 1, 0, 1,
        0, 0, 0, 1, 1, 1, 1, 1,
        0, 0, 0, 1, 0, 0, 0, 1,
        1, 1, 1, 1, 1, 0, 0, 0,
        0, 0, 1, 1, 1, 1, 1, 1,
        1, 1, 1, 0, 0, 0, 1, 1,
        0, 0, 0, 1, 1, 1, 1, 0,
        0, 0, 0, 0, 0, 0, 1, 0,
        1, 1, 0, 0, 0, 0, 1, 0,
        0, 0, 0, 1, 1, 1, 0, 0,
        0, 0, 1, 0, 0, 0, 1, 0,
        1, 1, 0, 0, 0, 0, 0, 1,
        1, 1, 0, 0, 1, 1, 1, 0,
        0, 0, 0, 0, 0, 0, 0, 1,
        1, 1, 1, 1, 1, 1, 1, 0,
        0, 0, 1, 1, 1, 1, 1, 1,
        1, 0, 0, 0, 0, 1, 0, 1
    };
constexpr bn::array<bool, 144> Nature_Dog
    {
        1, 1, 1, 1, 1, 0, 1, 1,
        1, 1, 1, 1, 1, 1, 1, 1,
        0, 0, 1, 1, 1, 1, 1, 1,
        1, 1, 1, 0, 0, 0, 1, 1,
        1, 1, 0, 1, 1, 1, 0, 0,
        0, 0, 0, 0, 1, 0, 0, 1,
        1, 0, 0, 0, 1, 0, 0, 0,
        0, 0, 0, 1, 1, 0, 1, 0,
        0, 0, 1, 0, 0, 0, 0, 1,
        1, 0, 0, 0, 0, 0, 0, 0,
        0, 0, 0, 1, 1, 1, 1, 0,
        0, 0, 0, 0, 0, 1, 1, 0,
        1, 1, 1, 1, 1, 1, 1, 1,
        1, 1, 1, 0, 1, 1, 0, 1,
        0, 1, 0, 0, 0, 1, 0, 0,
        1, 1, 0, 0, 1, 1, 1, 1,
        1, 0, 0, 0, 1, 0, 0, 0,
        1, 1, 0, 0, 0, 0, 0, 0
    };

constexpr bn::array<bool, 144> Portrait_Nyra =
    {
        1,1,1,1,1,1,1,1,1,1,1,0,
        1,1,1,0,0,0,1,1,0,1,1,0,
        1,1,1,0,0,0,0,0,0,0,1,1,
        1,1,0,1,1,0,0,1,1,0,1,1,
        1,0,1,0,1,0,0,0,1,0,1,1,
        1,0,0,0,1,0,0,0,1,0,1,1,
        0,1,0,0,0,0,0,0,0,1,1,1,
        1,0,0,0,0,1,1,0,0,0,1,0,
        1,1,0,0,0,1,0,0,0,1,0,0,
        1,1,1,1,0,0,0,1,1,0,0,0,
        1,1,1,1,1,1,1,1,0,0,0,0,
        1,1,1,1,0,0,0,1,1,1,1,0
    };
constexpr bn::array<bool, 144> Portrait_Tooru =
    {
        1,1,1,1,1,1,1,1,1,1,1,1,
        1,1,0,0,1,1,0,0,0,1,1,1,
        1,0,0,0,0,0,0,0,0,0,1,1,
        1,1,1,0,0,0,1,1,1,0,1,1,
        1,0,0,1,0,1,0,0,0,1,1,0,
        1,0,1,1,1,1,0,1,0,1,0,0,
        1,0,1,1,0,1,0,1,0,1,0,1,
        1,1,1,0,0,0,1,1,1,0,1,0,
        1,0,0,1,1,0,0,0,0,1,1,0,
        0,1,0,0,0,0,0,0,1,1,0,1,
        0,0,1,1,1,1,1,1,1,0,1,1,
        0,0,0,0,0,1,1,1,1,0,0,0
    };
constexpr bn::array<bool, 144> Portrait_Yuuji =
    {
        0,0,0,0,0,0,0,0,0,0,0,1,
        0,1,0,1,0,1,0,1,0,1,0,1,
        1,0,1,0,1,0,1,0,1,1,0,1,
        0,1,1,1,0,0,1,1,0,1,1,1,
        0,1,0,1,0,0,0,1,0,1,0,1,
        0,1,0,1,0,0,0,1,0,0,0,1,
        0,1,0,0,0,0,0,0,0,0,0,1,
        0,1,0,1,1,1,0,0,0,1,1,0,
        0,0,1,0,0,0,0,0,1,1,0,0,
        0,0,0,1,1,1,1,1,1,0,0,0,
        0,0,0,0,1,1,0,0,1,1,0,0,
        1,1,1,1,0,1,1,1,1,0,1,1
    };
constexpr bn::array<bool, 144> Portrait_Steph
    {
        1, 1, 1, 0, 1, 0, 1, 1,
        1, 0, 1, 1, 1, 1, 0, 0,
        0, 0, 0, 0, 0, 0, 0, 1,
        1, 1, 0, 1, 1, 1, 0, 0,
        1, 1, 0, 1, 1, 1, 0, 1,
        1, 0, 0, 0, 1, 0, 0, 1,
        0, 1, 0, 0, 0, 0, 0, 0,
        0, 0, 0, 1, 0, 0, 1, 0,
        0, 0, 0, 0, 0, 0, 0, 1,
        0, 0, 0, 0, 0, 0, 0, 0,
        0, 0, 0, 1, 1, 1, 0, 0,
        0, 1, 1, 0, 1, 0, 0, 1,
        1, 1, 1, 0, 0, 0, 0, 0,
        0, 0, 1, 1, 0, 1, 1, 1,
        1, 0, 0, 0, 1, 1, 1, 1,
        1, 0, 1, 1, 1, 0, 0, 1,
        1, 0, 0, 1, 0, 0, 1, 1,
        1, 1, 1, 0, 0, 1, 0, 0
    };
constexpr bn::array<bool, 144> Portrait_Yuli
    {
        0, 1, 1, 0, 1, 1, 1, 0,
        1, 0, 1, 0, 1, 1, 0, 1,
        0, 0, 0, 1, 0, 1, 0, 1,
        1, 0, 0, 0, 0, 0, 0, 0,
        0, 0, 1, 1, 1, 0, 1, 1,
        0, 0, 1, 1, 1, 0, 0, 1,
        0, 1, 0, 0, 0, 0, 0, 0,
        0, 1, 0, 1, 1, 0, 0, 0,
        0, 0, 0, 0, 0, 0, 1, 0,
        1, 0, 0, 1, 1, 1, 1, 0,
        0, 0, 0, 1, 1, 0, 0, 0,
        1, 0, 1, 0, 0, 0, 1, 1,
        0, 1, 1, 0, 0, 0, 0, 0,
        0, 1, 1, 0, 1, 0, 0, 1,
        1, 1, 0, 0, 1, 1, 0, 1,
        0, 1, 1, 1, 1, 1, 0, 0,
        1, 1, 1, 1, 1, 1, 0, 0,
        1, 0, 0, 1, 0, 0, 1, 1
    };

constexpr bn::array<bool, 144> Things_Gameboy =
    {
        0,0,1,1,1,1,1,1,1,1,0,0,
        0,0,1,0,0,0,0,0,0,1,0,0,
        0,0,1,0,1,1,1,1,0,1,0,0,
        0,0,1,0,1,1,1,1,0,1,0,0,
        0,0,1,0,1,1,1,1,0,1,0,0,
        0,0,1,0,0,0,0,0,0,1,0,0,
        0,0,1,0,1,0,0,0,0,1,0,0,
        0,0,1,1,1,1,0,0,1,1,0,0,
        0,0,1,0,1,0,0,1,0,1,0,0,
        0,0,1,0,0,0,0,0,0,1,0,0,
        0,0,1,0,1,1,1,1,0,1,0,0,
        0,0,1,1,1,1,1,1,1,0,0,0
    };
constexpr bn::array<bool, 144> Things_Giftbox =
    {
        0,0,1,0,1,0,0,1,0,1,0,0,
        0,1,1,1,0,1,1,0,1,1,1,0,
        1,0,0,1,1,0,0,1,1,0,0,1,
        1,1,1,1,1,1,1,1,1,1,1,1,
        1,0,0,0,1,0,0,1,0,0,0,1,
        1,0,0,0,1,0,0,1,0,0,0,1,
        1,1,1,1,1,1,1,1,1,1,1,1,
        0,1,0,0,1,0,0,1,0,0,1,0,
        0,1,0,0,1,0,0,1,0,0,1,0,
        0,1,0,0,1,0,0,1,0,0,1,0,
        0,1,0,0,1,0,0,1,0,0,1,0,
        0,1,1,1,1,1,1,1,1,1,1,0
    };
constexpr bn::array<bool, 144> Things_Notepad =
    {
        0,0,1,1,1,1,1,1,1,1,1,1,
        0,1,1,1,1,1,1,1,1,1,1,1,
        0,1,0,0,0,0,0,0,0,0,1,1,
        1,1,1,0,1,1,1,1,1,0,1,1,
        0,1,0,0,1,1,1,1,1,0,1,1,
        1,1,1,0,1,1,1,1,1,0,1,1,
        0,1,0,0,0,0,0,0,0,0,1,1,
        1,1,1,0,0,0,0,0,0,0,1,1,
        0,1,0,0,1,1,1,1,1,0,1,1,
        0,1,0,0,0,0,0,0,0,0,1,1,
        0,1,1,1,1,1,1,1,1,1,1,0
    };

constexpr bn::array<bool, 144> Things_Chair
    {
        0, 0, 0, 0, 1, 1, 0, 0,
        0, 0, 0, 0, 0, 0, 0, 0,
        1, 1, 1, 1, 1, 0, 0, 0,
        0, 0, 0, 0, 1, 1, 1, 1,
        1, 0, 0, 0, 0, 0, 0, 0,
        1, 0, 1, 1, 1, 0, 0, 0,
        0, 0, 0, 0, 1, 0, 0, 0,
        1, 0, 0, 0, 0, 0, 1, 1,
        1, 1, 1, 1, 1, 0, 0, 0,
        0, 1, 1, 1, 1, 1, 1, 1,
        1, 0, 0, 0, 0, 1, 1, 1,
        1, 1, 1, 1, 1, 0, 0, 0,
        0, 1, 0, 1, 1, 1, 1, 0,
        1, 0, 0, 0, 0, 1, 0, 0,
        0, 1, 0, 0, 1, 0, 0, 0,
        0, 0, 0, 0, 0, 1, 0, 0,
        1, 0, 0, 0, 0, 0, 0, 0,
        0, 1, 0, 0, 0, 0, 0, 0
    };

constexpr bn::array<bool, 144> Things_Key
    {
        1, 1, 1, 0, 0, 0, 1, 1,
        1, 1, 1, 1, 1, 1, 0, 0,
        0, 1, 0, 0, 1, 1, 1, 1,
        1, 0, 1, 1, 0, 0, 1, 0,
        1, 1, 1, 1, 0, 0, 1, 1,
        0, 0, 1, 0, 1, 1, 1, 1,
        0, 0, 0, 0, 0, 0, 0, 1,
        1, 1, 1, 1, 0, 1, 0, 0,
        0, 0, 1, 0, 1, 1, 1, 1,
        1, 0, 1, 1, 0, 0, 0, 1,
        0, 1, 1, 1, 1, 0, 0, 0,
        1, 1, 0, 0, 1, 0, 1, 1,
        1, 1, 1, 1, 1, 1, 1, 0,
        0, 1, 0, 1, 1, 1, 1, 1,
        1, 1, 0, 1, 0, 0, 1, 0,
        1, 1, 1, 1, 1, 0, 1, 0,
        0, 0, 0, 1, 1, 1, 1, 1,
        1, 1, 0, 0, 1, 0, 1, 1
    };

static bn::array<bool, 144> Custom = {0};

constexpr bn::array<bool, 144> StoryMode_Phone =
    {
        0,1,1,1,1,0,0,1,0,0,0,0,
        1,1,1,0,1,1,0,1,1,0,0,0,
        1,1,0,1,0,1,0,0,1,1,1,1,
        1,1,1,0,1,1,0,1,0,1,0,0,
        1,0,1,1,1,0,1,0,1,0,1,0,
        0,1,0,0,0,1,1,0,1,1,0,1,
        0,1,0,0,0,0,1,1,1,0,1,0,
        0,0,1,0,0,1,1,0,1,1,1,1,
        0,0,1,0,0,1,0,1,0,1,0,0,
        0,0,0,1,0,1,1,0,1,1,1,0,
        0,0,0,0,1,1,1,1,1,0,0,1,
        0,0,0,0,0,0,1,1,0,0,0,1
    };

}

#endif // PICROSS_SOLUTIONS_H
